4 May 2010

How to add shadow to spline objects

This is a very simple tutorial with a great result in Trainz. After you have finished the spline object in 3dsmax just make a copy of it and change the whole texture to a black one.
The texture should be a very small one like 2x2px or larger. The size of the texture can improve performance because when having a shadow Trainz makes the same object again so you will have 2 objects in the scene.




Here is the 2x2px black texture:

 Export the newly created object in the subfolder called objectname_shadow with the same name with the folder. Just like this:


The last thing you have to do is add this line in the config.txt file:
Cast_shadows 1
To see the shadow in Trainz you have to check the shadow option in the options menu.


This is all you need to do. Remember that this method works just for spline objects.


Also remember to use it with caution. If the object has many poligons you should reduce them in the shadow mesh. Trainz is limited when working with high poly objects.

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